![]() They are being crushed by the rolling wheel of American society and they are doing their best to get out of the way. A lot of cases people are on the road not out of choice but out of necessity. "We don't see real stories that often and that is one thing that I want to look at, some of the historical stuff that has happened in the U.S., the stories of people who have been pushed to the fringes. "It talked about the real world in ways that video games don't often tackle. This week, Clayton Purdom gave us a review of Tacoma, the new game from developers of Gone Home.It’s very much an evolution of the style that Gone Home helped architect and many. ![]() " Gone Home is inspiring in a number of ways," said Nordhagen. Gone Home covered issues that are not generally addressed in games, and Where the Water Tastes Like Wine is seeking to follow its lead. The Survey Narcosis Before I Forget Everybodys Gone to the Rapture What Remains of Edith Finch. Released PC Mac Linux PlayStation 4 + 2 more Set in a large multi-story house during a 1995 thunderstorm, Gone Home is a first-person exploration game where a young woman finds out what happened to her family since she was away on a long overseas trip. Games Like Gone Home Remains Home is Where One Starts. "That is a freedom only available to those people, but a lot of travelers don't have that freedom and I want to tell stories of people who have been displaced." Gone Home Similar Games - Giant Bomb Gone Home Game consists of 11 releases. "Most of the romantic road stories out there are white males traveling and having adventures," he said. Heroic travelers aren't the only people featured in the game. Developer Dim Bulb's website said the game, which does not yet have a release date, is also taking inspiration from Woody Guthrie-style American folk and blues music. ![]() "Moving from place to place and seeing all these interesting things, crossing paths with other travelers and telling stories about exciting adventures on the road."īut Where the Water Tastes Like Wine will take a specific American tone, covering stories inspired by real and fictional travelers like Huck Finn, the Oregon Trail migrants and Jack Kerouac. "That was an experience I wanted to capture in a video game," he said.
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